Social-graph drives mobile gaming
- 2 April 2021
- Posted by: Focus
- Category: Article
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Globally, consumers view mobile mainly as another entertainment channel. For Tencent, we believe mobile games represent significant incremental revenue opportunities, although the growth may likely cannibalize desktop revenues to a certain degree. According to a survey conducted by Newzoo consumer research, 52% of the respondents in the U.S. consider mobile games as standalone activities with no relation to the gaming experience on other platforms. The ratio was 47% in the European survey, suggesting that users regard gaming as complementary to their mobile usage, rather than outright replacement of traditional desktop or console game consumption.